This campaign is being fought using the By the Will of Our People... campaign supplement rules. The By the Will of Out People... rules are designed to allow two or more players wage grand wars over Middle Earth, ultimately giving greater meaning to battles fought with the Lord of the Rings Strategy Battle Game. This campaign will use a 2' by 2' 3D map to represent the land and 10mm miniatures based on 25mm bases to represent armies. Players will move their armies, initiate battles, and fight for the freedom (or control) of Middle Earth. Grab the campaign rules here.
This particular campaign is the example campaign included in the above supplement. Within its pages there are all the required details to recreate this campaign, including maps, army lists, and hobby ideas. Visit this page often to see how the fate of Middle Earth unfolds!
This campaign focuses around the climax of the War of the Ring. It begins just as Gothmog's army in Osgiliath is poised to invade the western half of the city. The Witch King has just issued forth with his armies and Sauron's fist begins to close around Gondor.
The 3D map and the region it represents can be seen here.
Although it seems to be a small area of Middle Earth, it contained
most of the deciding battles of the War of the Ring.
The campaign map itself will only be the area of Gondor and Mordor that were of consequence to these closing battles. As such it will be a relatively small area centered around both Minas Tirith and Minas Morgul. The cities that will be represented will be, of course, Minas Tirith, Minas Morgul, and Osgiliath, although Osgiliath does not represent a city in campaign terms. Mordor's tower of Cirith Ungol will be the only tower at the outset of the campaign, and Gondor will have two towns within the Pelenor. For all the details, see the starting positions map below.
We decided to play using all of the optional rules for this campaign to add to the potential excitement! This includes Supply Trains (which will give us some more fun hobby projects), Heroes as prisoners which will hopefully add some drama, and Battle reactions, which will likely help the Gondorian player :)
The objective of this campaign will be to destroy the enemy and annihilate or take control of all of their armies, towns, towers and cities. A task that is certainly not easily achievable for either side. The Gondorians are outnumbered and on the defensive; it is difficult to destroy your enemy and capture their cities when you are on the defensive. For Mordor, Minas Tirith serves as a bastion for great defense; behind her walls the Gondorians may hold out forever!
The "My Precious" special item was chosen to be the ring (it is the war's namesake afterall!). Although nobody knows where the ring is, both Denethor and Gandalf know that it was last known to be somewhere near the tower of Cirith Ungol. Sauron on the other hand believes that the ring is in the hands of one of the men of the west who most likely took it to Minas Tirith; for all intents and purposes, Sauron believes it to be there.
The Gondorians start off sorely outnumbered, and so a player playing this force in the campaign should be a very skilled strategist indeed! They will begin the campaign with four armies. Although it is tempting to choose Gandalf as the general of the forces of Gondor, it is much more in line with the books and movies to choose Denethor! Woe be to men! The four armies will are (with their 10mm 3D map representations):
Army 1: Gandalf and Pippin - 260 points
Gandalf the White with Shadowfax
Peregrin, Guard of the Citidel with Elven Cloak
Army 2: Faramir's Men - 303 points
Faramir in ranger gear with bow
4 Rangers of Gondor
8 Warriors of Minas Tirith with spear and shield
8 Warriors of Minas Tirith with bow
5 Warriors of Minas Tirith with sword and shield
|Army 3: Defenders of Cair Andros - 301 points
2 Captains of Minas Tirith with shield
7 Warriors of Minas Tirith with spear and shield
8 Warriors of Minas Tirith with bow
8 Warriors of Minas Tirith with sword and shield
Army 4: Defenders of Minas Tirith - 503 points
Captain of Minas Tirith with shield
16 Warriors of Minas Tirith with bow
10 Warriors of Minas Tirith with sword and shield
10 Warriors of Minas Tirith with spear and shield
1 Battlecry Trebuchet
Mordor certainly has the upper hand and the initiative in this campaign. Mordor will start off with four armies as well, although their numbers will be somewhat higher to reflect the situation during the war of the ring.
Army 1: Gothmog-s Horde - 502 points
Gothmog on warg
2 Orc captainswith shield
5 Morannon orcs
8 Orcs with bow
8 Orcs with two handed weapons
13 Orcs with sword and shield
8 Orcs with spear
Army 2: The Witch King's Horde - 505 points
Witch King on fell beast with flail
2 Orc captains with shield
10 Orcs with shields
10 Orcs with spears
Army 3: The Easterlings - 300 points
2 Easterling Captains
1 Easterling Warrior with banner
10 Easterlings with shield and spear
10 Easterlings with shield
Army 4: The Haradrim - 500 points
Haradrim chieftain with spear and bow
Mumakil of Harad
12 Haradrim warriors with spear
12 Haradrim warriors with bow
The movement distances for this campaign will be 3" for standard armies, and 5" for mounted armies. The armies are placed as they would have been just before Gothmog's horde invaded the western Osgiliath. Denethor's defenders of Minas Tirith, as well as Gandalf and Peregrin are in Minas Tirith. Faramir's army is in Osgiliath, and the defenders of Cair Andros are on the island of Cair Andros.
Gothmog's horde is in eastern Osgiliath, the Witch King's force is inside Minas Morgul, the Easterlings are on the road south from the Black Gate, and the Haradrim are on the road north toward Osgiliath. Please see the map below for the exact starting locations.